Nvidia Driver Update Integrates Microsoft's Advanced Shader Delivery Technology
Nvidia has released GPU driver version 621.01, which integrates Microsoft’s new Advanced Shader Delivery technology. This feature aims to improve PC gaming performance by offloading shader compilation to the cloud via a State Object Database (SODB). By precompiling shaders for various hardware and driver combinations, the technology significantly reduces mid-game 'just-in-time' compilation issues. The implementation is expected to eliminate common gaming frustrations such as long initial shader compilation screens, CPU spikes, and frame stuttering. Early support includes titles like Gears of War: E-Day and Call of Duty: Modern Warfare 4. While the technology utilizes Microsoft's infrastructure, it remains storefront-agnostic for users with the Xbox PC app installed, benefiting players on platforms like Steam.

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Topics: Cloud Computing Gaming Technology GPU Drivers Shader Compilation