Capcom Outlines Plan to Integrate AI into Game Development Workflows
During a presentation at the Capcom Open Conference RE: 2026, programmer Satoshi Ishida outlined plans for integrating artificial intelligence (AI) into game development workflows using the company's RE Engine. The goal is to improve efficiency in creating large-scale games like Resident Evil by leveraging AI tools incrementally over time. Capcom has previously stated it will not use AI-generated assets directly in its games but aims instead to enhance internal processes with AI technology. Ishida described a long-term vision of evolving the RE Engine into an 'AI-generation game engine,' ultimately leading toward collaborative development between humans and AI systems. The announcement signals Capcom's strategic shift towards adopting emerging technologies while maintaining creative control over asset creation, potentially influencing broader trends in the gaming industry.

Topics: AI Capcom game development RE Engine